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 Shinko Hantaisha

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Shinko Hantaisha

Shinko Hantaisha



Shinko Hantaisha Empty
PostSubject: Shinko Hantaisha   Shinko Hantaisha EmptyWed Apr 28, 2010 5:53 am

Basic Information
Name: Shinko Hantaisha
Age: Appears in Mid Twenties, Actually 921 years old
Gender: Male
Division: Ex 2nd Division
Looks:
Spoiler:
Shinko stands at firm 6'2. His skin completion is fair and slightly darkened with little to no imperfections on it. He has dark blue hair that is a fusion of wavy and spiky. His eye color varies, giving a mood ring like effect mostly changing from golden to a dark blue. He seems very high classed and always calm and collected. He wears either the outfit seen in the picture or a dark colored suit.

Rank Ex-Captian

Techniques (Optional, but good to have)
Name: Shukuchi
Description: A technique developed by Shinko. Shinko who is a master of Hoho developed this as a type of ultimate black ops move. This technique is divded into 4 steps. The lowest step is known as the 3rd Step under Shukuchi. When fighting under this speed Shinko moved at fast speeds, making each of his normal steps slightly slower than an average shunpo. Next comes 2nd Step under Shukuchi. When moving at this speed each of Shinko's average speeds equal an advanced shunpo. This makes Shinkos normal speed equal to an advanced shunpo. The next step is 1st step under Shukuchi. This speed is equlivalent to the 3rd Black Ops technique, Empty Cicada. The final step is the actual Shukuchi. Unlike the other steps this one can not be maintained for very long. This is an extreme flash step that leaves an afterimage behind. A sign that this technique is being used is the ground under Shinko will tear due to sheer speed.
3 steps under Shukuchi can be used constantly
2 steps under Shukuchi can be used constantly
1 step under Shukuchi can be maintained without stress on the body for 10 posts
Shukuchi can be maintained without stress for 3 posts.
Stats
Strength: N/A
Speed: Advanced Shunpo
Accuracy: N/A
Stamina: Draining after enters 1 step under Shukuchi

Zanpaktou Information
Zanpaktou Name: Makura
Zanpakutou Appearence :
Spoiler:

Shikai Appearence: There's no change in the appearance of the zanpakuto.
Shikai Ability: Due to being a compressed zanpakuto, when Shinko enters Shikai his strength is increased slightly and his speed is increased drastically. Makura means Complete Darkness, and Makura is in the Darkness family. The swords ability is to create and manipluate a dark flame. Though the darkness looks like a flame, it has no pyro properties. By manipluating his spitiual pressure, Shinko is able to alter the size, strength, speed and shape of his attacks.

Bankai Appearence: After entering his Bankai, the field seems to darken slightly. Shinko's zanpakuto becomes slightly longer and the blade becomes completely black.
Bankai Ability: Shinko's zanpakuto is still compressed so his strength and speed are increased. In his Bankai Shinko is capable of using 4 Deadly "dances"

The 1st Dance : Initial Darkness : This dance is just a strengthed form of Shinko's Shikai. He can fire darkness flame blasts from his sword, control them as well as their shape, size, speed and strength depending on the reaitsu put into the attack. These flames have no fire properties.

The 2nd Dance : Realm of Darkness : Shinko will release dark flames that will form a sphere around Shinko and his opponent. The sphere isolates Shinko and his opponent from the outside world making the fight a one on one fight. Shinko can manipluate and control the sphere, making it a deadly weapon.

The 3rd Dance : Twilight Massacre : Shinko will stab his sword into the ground and the ground will erupt dark flames that make a column extending high into the sky. The dark flames that forms the column then divides into two columns. The outer column will retain its column shape but the inner column will turn into dark swords that Shinko can use or manipluate. The outer column will keep its form until each of the swords in the inner column is used. This technique creates about 500 swords.

The 4th Dance : End Game : This technique can be used either by Shinko charging a great amount of reaitsu or if Shinko fuses all of his swords from the 3rd dance with his sword stabbed into the ground. Once this is done all of Shinko's spiritual pressure is released in a massive outburst causing Shinko to glow a dark aura. Shinko's strength and speed is increased further and Shinko can maintain this form for a final attack.
Zanpaktou Release Phrase: Darken the Sky and Let the Children of Darkness run and Play, Makura.

Kido
Choose one of the following for each. Beginner, Intermediate, Advanced.
Kido/Ginto: Advanced
Zanjutsu/Marksmanship: Intermediate
Hakuda:
Intermediate
Hoho: Advanced

Background and Personality
History
Shinko despite his old age doesnt seem to be very old at all. He doesnt recollect much about his human life and he prefers to leave his former life in the past. Hundreds of years before the main storyline, Shinko serves as the Captain of the 2nd Division. Being such he specialized in assassinations and was regarded one of the fastest shinigami every seen in the Seireitei. However Shinko had bigger goals than just leading the 2nd Division. He desired to rule the entire Seireitei, however for him to do this he needed to raise an army. As time passed, Shinko trained growing stronger and stronger. After several centuries of training Shinko believed he was ready. He faked his death and abandoned the Seireitei. About two hundred years after his defected, Urahara Kisuke was accused of his hollowfication experiments and was kicked from the Soul Society. Due to this Shinko decided to wait and see what occured.

Shinko had travelled to Hueco Mundo on several occasions to see if he could raise a Hollow army strong enough. However Shinko noticed something was occuring in Hueco Mundo. Hollows were becoming Arrancar. After defeating one of the stronger arrancar, Shinko got it to explain what happened. Shinko learned of Aizen and decided not to put his plans into motion since Aizen was already assembling his own army. Shinko who had taken a Gigai with him hid in the world of the living in Japan becoming a successful business who seemed to come from nowhere. Shinko became a millionaire in the world of the living but also stayed close to Kurakara Town to witness the battle and Aizen's defeat.

Now one year later Shinko decided that he will gather an army of his own and finally put his plans into action.

Personality
Shinko is seemingly a very respectful and polite person. Shinko hardly loses himself, always seeming calm and collected no matter the situation. Shinko is extremely intellegent and a master manipluator as well as tactition. Shinko can be very charming as well as convincing. He is very good at using his words and he likes to bring out peoples inner emotions. By doing so he feels like he has broken them and then manipluate them for his own goals.

Role-play Sample: "Mr.Shinnyo, you have a phonecall, would you like to take it?", an attorny asked. "Tell them I'm not in", Shinko said. The man then got up and strenched as he walked to a window and looked outside. "One year has passed since Aizen's failed attack. I wish I knew all the details of what occured. Whatever it was, it was serious indeed", Shinko said softly to himself as he turned back and looked at his desk. *It also seems that interesting new beings have come into existance..perhaps I can make some interesting allies...with the right wordings it might be possible*, Shinko thought as he seperated from his Gigai. "You know the drill..look after my affairs..perhaps take that call", Shinko said before he disappeared going outside.

"Soon The Seireitei will be mine..and then I'll take over the world of the living and perhaps even Hueco Mundo..Much planning will need to be done...and much research..Time to get stated", Shinko said before disappearing with a quick Shunpo.
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Marcos

Marcos



Shinko Hantaisha Empty
PostSubject: Re: Shinko Hantaisha   Shinko Hantaisha EmptyWed Apr 28, 2010 7:38 am

Nice Approved!! ^^
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