Techniques
Items
S-Class Weapon
Name: Quintessential Aether
Type: Offensive(Make is Zanpaktou/Soul Synthesis Silver Alloy)
Appearance: A twenty-eight inch katana, almost Nodachi length. The guard is a hollow square with a quart inch gap between the two. The shape of a dragon connects the edges to eachother. The hilt is of normal length grey wrapped in black cloth.
Description: With the breaking down and reforging of the Zanpaktou
Matrium had taken with the recreation of a new allow between Soul
Cutter(Zanpaktou) and Soul Synthesis Silver fused using the abilities of
a Quincy and infused using his own powers and elements including his
Inner Hollows' energy signatures(Space Bend, Mirage, and Drow). A new weapon was forged from the process creating something that could stand up to his opponents. Created for use of fighting opponents at an equal level while he was in Shikai or Bankai if he wished to fight with a
sword.
Abilities:Energy Cut(Quincy):Given the properties and the person that fused the two materials
together. The edge is lined with particles which resonate and vibrate at
a high rate, at Seele speeds, capable of cutting through energy based
attacks and separating them around him.
Cancellation(Drow/Quincy): Uses the emision of equal energy from the tip of the blade to encounter the source of a projected energy based attack and then using a counter energy wave to it. In essence, it meets a gathering energy source and is capable of meeting that energy frequency with one of it's own at the opposite frequency canceling out the ability that was being prepared. Requires high precision and control on the users part to do in order to work correctly.
Dimensional Door(Space Bend/Mirage):A teleportation type ability. Simply slashing and applying the necessary energy to opening the doorway causes the wielder to be drawn in and deposited outside the area they were just in with a twenty-five yard distance. Doing so causesa high combustion of energy to be released because it's a 'failed' doorway throwing back persons of same rank. Does the same upon opening to its' destination. The same world destination can be slightly controlled if an image is fixed in their mind or a general direction as well.
An ability based off of Senkai and Garganta properties.
Not them themselves. This incorporates their abilities to travel between
the worlds and applies it to the blade. Using it's particle enhanced
edge depending on the direction of the cut makes a gate to either a
location in Hueco Mundo or Soul Society. Veritcal cuts imply Soul
Society and horizontal imply Hueco Mundo. The user then steps through
and walks there. In order to travel to either of those effectively one
needs to focus and have a clear destination in mind. Without either the
door will fail and collapse in a rush of energy and the user will not
move from said spot but appear elsewhere in the same world nearby.
Master of the Mist(Quincy/Space Bend):Refering to the Quincies control over Reishi. While drawn allows the
wielder some modicum of control over this element. Can create waves or blasts of corresponding Reishi blasts as well as shields equal to the
wielder itself. To one who is well-versed in the blades' uses it can
manifest up to four particle weapons to be used at their discretion and
control.
Name: Cherudim's Shields(Matriums' Version)
Number: N/A
Type: Utility
Range: Self-30 yards
Spell: None
Description: Concealed within a person's clothing are bits of miniature shield bits, about the size of a clenched fist. Currently six have made it to operational capabilities for a user to use in field combat. These are propelled by the users own Reiatsu and act upon their mental instinct and command by being neurologically linked to them before combat. When used they project their own shields a yard diameter, half a yard radius that is self-charged and recharges in the space of a couple seconds. These are capable of deflecting or blocking physical and energy based attacks up to the same rank and slightly higher energy or physical based attacks ofthe same scale. If overpowered they will be destroyed and must be replaced and rearmed for reuse.
As this is still in the prototype phase it is susceptible to upgrades and changes to it from time to time to increase it's operational time, defensive capabilities, and offensive potential. Continued attacks and strikes on these can also overpower them causing in their destruction even from lesser or same attacks before they have had a chance to recharge.
Adaptations to Matrium: No longer in the prototype phase these shields feed off of his new source of power and integrate it into their own. Taking his Hollow Reiatsu and all that it incorporates with Lanaya they have gained capabilities far removed from where they once were. From Lanaya they have the temporary capability to bend light in such a way as to mirror what is behind them almost perfectly to blend in lasting for up to ten seconds per-single one.
The design of them has changed as well, going from circular round and
projecting the same shaped shields these are shaped in a type of
arrowhead form. They emit the same shape shield as it magnifying it's
shield to three-yards wider than it's unused boundaries. Additionally
their defensive capabilities can be removed and entered into an
offensive state with energy blades coming out of the top of the
arrowhead in a three-yard blade. Speeds can vary and will follow a
person if they use Shunpo appearing within a foot of their owner
regardless of where they were formerly unless outside active field of 30
yards then they must be picked up and retuned.
Final gain is the ability to stack on each other to create a collaborative shield altogether layering and making them stronger than before.
KidouName: White Lightning (Byakurai)
Number: 4
Type: Destructive, Offensive
Range: Long range
Spell: N/A
Description: Fires a concentrated bolt of lightning from the caster's forefinger.
Name: White Lightning Chain
Number: 15
Type: Offensive
Range: Mid-Range
Spell: Carry the arched fool to the gates of torn hearts!
Description: Fires a stream of electirity at the opponent, which skips between targes that are within close range of one another.
Name: Red Lightning
Number: 26
Type: Offensive/Destructive
Range: 1-25 meters
Spell: Rajin, mighty god of thunder! I call upon thee! Lend
thigh thoust hate, fury, and anger!
Description: A variation and more powerful version of "White lightning, number 4" Red lightning essentailly is the same, just a few times more powerful. As the range the caster attempts to use it increases, the less effective it becomes, becoming totally inneffective past 25 meters. This kido can be done without the proper words being recited, this however, will degrade the strength of the spell.
Name: Bloody blades
Number: 25
Type: Offensive
Range: Mid-Range
Spell: Those who have drawn blood, be gone from my sight. Ribbons of blood, cast yourselves forward! Way of destruction 25! Bloody Blades!
Description: Wounds on the battle field turn into a deadly weapon for Matrium. From being injured or from when he caused injury, he can execute mid-ranged attacks by using the blood on his arms, legs, and Zanpaktou, causing it to react with his Reiatsu turning it into a crescent wave attack. The limit is not just his own blood, if some of his opponents or allies blood is on him he can use it. The damage it deals is based on the difference between him and his targets. If they are the same level or below the blades have the capability to cut into or through them, one ortwo levels above will leave a cut and typically knock the person back a little where they were hit. Any levels above that will usually just gethit with a knock back and maybe some bruising. Usually used in conjunction with his hand-hand fighting styles, but is a great support for his regular fighting style as well as it gives him some added range which is from melee to 25 yards out is it's strongest, it becomes dismissable past that range as a dangerous attack.
Name: Enkosen (Arc Shield)
Number: 39
Type: Binding
Range: Short Range
Spell: N/A
Description: This will create a rather large circular shield against the caster of pure reiatsu. Its strength depends on the caster and how much they put into the kidou. This shield will only last for short periods of time and constant waves of attacks will eventually break the shield. A powerful force can also break this shield if what the caster put into the shield is weaker than the force of the attack. This is usually uses the zanpakuto as the focus of the shield.
Name: Rikujōkōrō (Six Rods Prison of Light)
Number: 61
Type: Bakudō
Range: Medium
Incantation: Carriage of Thunder. Bridge of a spinning wheel. With light, divide thisinto six!
Description:Summons six thin, but wide, beams of light that slam into a target's
midsection, holding them in place.
Name: Wolves of the Mist
Number: 53
Type: Summoning
Range: Max range they can go is 25 yard radius around caster
Spell:First Song: From the ground rise, conceal and disperse. All land known be shrouded from sight.
Second Song: Howl through the mists, cut and chill to the bone. Lupine walk the mists, rend our enemies to shreds.
Description:First Song: Summons an enveolping mist around the caster in a 25 yard radius around them. Anything beyond ten yards is only seen as a vague shape, while this mist is active it throws off Reiatsu perception. This mist can be blown away, however it is constantly being generated and replenishing itadds to the tax on the user while they are channeling it. After First song is cast the user cannot move until the Second song finishes.
Second Song: Summons a pair of grey wolves to walk the mists, these wolves take theirstats from their summoners' physical attributes. While they cannot
flash, the more competent their summoner is with their physical
capabilities the more devastating they are. Once this song is finished
the user can move with the wolves, they cannot stray more than 25 yards from him/her and any mist blown away is replenished by the wolves, limiting their time out, the radius of the mist expands with the wolves,but only by half. Time limit is three minutes without replacing any mist, when summoned the users Zanpaktou disappears and only reappears with the leaving of the wolves. The mist will fade naturally afterwards,lingering longer at night or on cold days and fading quicker on sunny bright days.
Name: Shackle
Number: 52
Type: Binding
Range: 1-35 yards to target
Spell: Winds of the north, gusts of the south gather! Bind thy enemy and remove all obstacles!
Description:Visible cords of wind gather around the users casting arm. The wind
cords are tinged with the users Reiatsu, once the incantation is
finished or if used after a brief charging without the incantation the
user flings their arm forward at their target. Once it hits the target
they are knocked back a little, a foot or two at the same level. If
there is any object behind them; person, tree, wall. It will bind them
to it until the Kidou dissipates, they break free of it, or it is
released. If two people are shackled there is a higher likelihood of
breaking free of said technique.
Name: Shaping of power
Number: Custom(Exclusive to Matrium)
Type: Hado
Range: Physical-> long ranged
Spell: “I inscribe this rune into the air, here I stand between one and
perdition. Focus thy energy into a construct of power, Shaping of power
ignite!”
Description:This is a multiphase spell, meaning it has multiple aspects to it.
While standing in this a double lined circle will form around Matriums’
feet glowing a bright white. Within its’ double boundaries runes of
swirl around it, multiple smaller circles float higher up near chest and
thigh level which he manipulates to change the elemental affiliation in
it. By manipulating the raw power in it Matrium can use this circle of
power to translate his energy into different shapes of it. Ice, Fire,
Light, Dark, Ghost, Water, Wind, Earth, and Arcane. Each of these
embodies a different control over the element Matrium gets while within
the circle he has circling around him. In order to use these
capabilities he must first mentally and somewhat physically change the
order and pattern of the runes around him to match their elemental
alignment, usually take a second or two to shift between them before he is able to use it. Only one element at a time, their capabilities listed
here.
Ice:Capable of creating multiple icicles from around him, can also make ice
walls within 5 yards of him. The icicles can be thrown or shot from him
from the moment of their conception, capable of piercing targets up to
15 yards away of equal level. Can also cover his body with fragments of
ice creating a pseudo emergency armor in case of an impending attack
that he must defend against at a moments’ notice.
Fire: Can emit fire from his arms, legs, and mouth up to 5 yards away from himself. These fires are hot enough to give pause to anyone leaving them with burnt skin. Also capable of condensing the fire to throw at his opponents or torch them.
Light:Emits bright flares of light temporarily blinding targets that look at
it, blindness lasts at least three seconds wherein a very distracting
after image usually lasts at least five seconds impairing their view but
capable of fighting through. If their eyes are closed it leaves an
afterimage that takes a few seconds to return to normal. Can condense
the light into a viable shining weapon that he is capable of throwing or
converting into a defensive shield/wall(Sword, spear, axe, dagger,
etc). Can also create miniature orbs about the size of a fist, up to six
of these can be active that he has flying around him at high speeds
striking at targets leaving stinging strikes. The orbs can travel no
more than fifteen yards from him.
Dark: Shrouds Matrium passively up to
five yards around the circle. While in it Matrium can see perfectly
fine, his opponents can sense him but are unable to visibly perceive
him. Matrium is capable of taking the pure energies of the dark element
and firing off condensed blasts similar to Bala, these have a more
destructive factor as they slightly decay what they hit on equal level
opponents. Speed is the same as a Bala, the actual hits are less
damaging, the side-effect much more damaging to a person, specifically
designed to combat Arrancar Hierro. Said hit spots also regenerate
slower if the target is regenerating their body to repair themselves.
Ghost: With this alignment active Matrium can phase parts of his body out of physical harm, allowing physical objects to pass through them. Elemental damage is slightly increased towards him, however physical objects enhanced by energy based attacks only get their energy based bonus on him if they should hit. Phasing takes place on parts of his body, he cannot phase his entire body completely some part of him must remain tangible. Each phase only lasts a second with no internal drawbacks to keep him from chain phasing, however the more repeatedly he does so the more energy it costs him to do so going from almost effortlessly to so draining he would have to leave the fight after twelve chain phases. There is an eight second interval where If he doesn’t phase it resets his energy cost.
Water:Able to create, maintain, and manipulate a moderate about of water,
enough to engulf a person in. Matrium can use high powered blasts to
shoot at his target potentially cutting into them, guaranteed to knock
them back if he should hit them with these blasts. This being an
offensive capability, it can also turn into a water familiar that looks
serpentine and capable of tearing into his targets with viper swiftness.
Not all of the water has to be used to create this familiar though the
more used, the more powerful it is. When in its’ familiar state it is
physical and can be dealt with accordingly, but is also capable of
lethal damage and is not so easily eliminated.
Wind: Matrium manipulates the air
around him into an offensive weapon. The wind he uses can be used as a blade, grab, shield, or club depending on the force he’s using against
his opponent. Though pushing and pulling at objects as well as cutting
them at high speeds is it’s forte, it can slow physical attacks down, or
even stopping them, that near Matrium should he need to as well as
physical based Kidou that are launched at him.
Earth: Merely stepping on the ground, Matrium can make spikes shoot out of the ground at his opponent up to ten yards into the air. After which, given enough force, the tips of the spikes can shoot out even farther at his target. Can also be used to encase Matrium and the circle in a spherical wall of earth imbued Reiatsu making it more durable and harder to break out of. This is capable of withstanding major attacks made against him and takes more energy to create and maintain than the other abilities mentioned so far.
Arcane: Matrium can create blasts of pure energy at or around his targets with a wave of his hand. After he gestures there is a .1-1s lag time between the gesture and explosion depending on the distance to the target. The farthest he can cast an explosion is twenty yards away. These explosionsknock back and mildly damage before to targets caught in the explosion as well as sending out a shockwave of damage five yards wide. In addition, once hit the target is temporarily lit up attracting stray energy that anything gives off collecting around them. Should another explosion hit them and it comes in contact with it, it will ignite the stray energy into a larger more damaging explosion. This side-effect lasts twenty seconds after being hit the longer the energy has to collect the bigger the explosion and damage to the target capable for resulting in incapacitation. The explosion from the stacked energy deals heavy damage to equal opponents capable of blowing off limbs.
Hollow TechniquesName: Bala (Hollow Bullet)
Type: Offensive
Range: Long range
Description: A weaker but quicker alternative to regular cero blasts. The technique hardens the user's spiritual pressure and fires it at around twenty times the speed of a Cero.
Are high-powered energy blasts that can be fired from various places on the body. Only Menos, Arrancar, and Vizard have so far been shown to use Cero attacks, and it appears that stronger entites can use it more efficiently.
Name: Bloody Hollow Whip
Type: Offensive
Range: Close/Mid-range, 1-10 yards
Description: Variation of Matriums Bloody Blades technique. When using this instead of flinging the blades at his opponent and causing them physical harm, he fuses Hollow Reiatsu into it condensing it more and grabbing the end of it as it launches. This turns it into an impromptu weapon. The whip can lash out leaving long gashes where it hits, biting into them. Or it can coil around a part of the body and be used to hold to back, while coiled around a body part, it does slowly burn into their skin. Hierro slows the process of this down, but doesn't negate it completely it was designed to eat away at and nullify Hierro. Stronger opponents obviouslyit deals less damage to, becoming nothing more than a nuance above two ranks. It can be broken by grabbing it and tearing it apart, doing so does cause it to burn into you. Flaring your Reiatsu out is another method as well, it causes the whip to expand and slowly disipate. Each whip that he grabs lasts a maximum of 30s, weakening as it goes.
Name: Anei kakuremino(Shadow Cloak)
Type:Defensive
Range:Self
Description: Given Lanaya's inadvertant capabilities from when she was a Hollow and her characteristics implied stealth and undetectability, when she combined with Shinkirou Mori at first, the two were two entities trying to establish dominance. After her taking the predominant seat of power as Matriums' source of power Shinkirou Mori and her meshed together farther. Taking her abilities further than before and then passing it on
to Matrium.
For a short amount of time, around 5 seconds,
Matrium can remove himself from all senses of a person. Sight, sound,
smell, and spiritual sensing. While his movements can still be traced by
the inevitable footprints and movement on other objects he creates, his
opponent will not be able to tell where he is precisely, though than
can still effect him by lashing out or intuitively guessing where he is,
during this time he can move about freely changing his position at will
and tandem. Any other offensive movements that Matrium does strips him of his stealth exposing him to the enemy.
This can only work with his mask on, and only once per advanced session. Once a mastered level of mask is achieved there is a one minute interval in which he cannot
use it. While in this, any attacks made against or from him will strip him of his stealth and reveal him to his opponents.
Name: Mira-Ju Koroido(Mirage Colloid)
Type: Support
Range: Self-five yards(Mastered Mask requirement)
Description: This ability takes Matrium and any person within five yards of him and disperses a reflective additive particles around the persons causing it to first interact with the targets body and then reflect their movements into the air around him/her. Basically instead of seeing one arm or body you see multiples each of the same apparent solidness and believability as the other one.
In essence takes the reflective particles and uses it
to cast mirages of the person they're attached to currently, once used
they take around five minutes to dissipate returning the target to a
normal visible state of being. Upon being cast Matrium stands still for a
second letting the particles disperse around him from his body as well
as on others if they are nearby. Once they have been dispersed Matrium then takes action once more joining the fray.
Name: Gran Rey Cero (Royal Hollow Flash)
Type: Offensive
Range: Long range
Description:A more powerful version of Cero, as it requires blood from the user
and then forming a ball of reiatsu equaling the reiatsu color and
strenght of the caster as it's capable of doing massive damage from such a blast. Only Espada level characters are capable of using this version of the technique however only the Espadas will be allowed to use this cero without punishment if found out by Aizen though this cero is banished from usage within Las Nochas. In Las Nochas , the power of the technique is such that it warps the space around the point it was fired from. Only Espada/Taicho level characters of HL-A at least can perform such a powerful cero.
Available to train only at
HL-A
Unless an espada, unleashing a Gran Rey Cero invites
the death of your character in accordance with arrancar laws.
Name: Sonido [(Resounding Revolution) Mask Only]
Type: PassiveRange: Passive
Description: Is the Arrancar equivalent of the Shinigami flash steps; it allows the user to travel at incredibly high speeds for short distances. Use of Sonido is punctuated by a brief static sound, in contrast to the "swish" sound used for
flash steps.
Name: Akki Pacchiri (Devil's Clear Eyes)
Type: Supportive/Passive
Range: Self (Mastered Mask required)
Description:The epitome of specialized techinques available in such a small
package. This ability allows Matrium the use of his Hollow eyes without
mask. While he doesn't gain the mask benefits of power, it allows him to
see and use techniques that would otherwise require the use of his
mask. In addition if he is wearing his mask it allows the abilities that
require breaks bewteen uses to have this cut in half. Also doubles the
time Matrium can be in Mira-ju Yuurei(Mirage Ghost), the only ability
which requires him to be wearing his mask to use.
This is not the abilities main use though. It grants Matrium the sight to discern the flows of energies and their frequencies in an instant. This allows him where and how to best judge to interrupt their flow with less effort on his part. So that rather than swinging his blade to deflect it he can accurately locate the weakest joining and exploit it. As capable of seeing where energy is being gathered to use and in what type of flow it is going to come out as and the frequency of it.
Name: Mira-ju Yuurei(Mirage Ghost)
Type: Offensive
Range: Self(Mastered Mask required)
Description:Lanaya and Matrium temporarily fuse completely causing Matrium to take on physical attributes of Lanaya's former Hollow self while mentally changing to fit her nature becoming more hollow-like in the process. The use of this ability is near beserker status in both the physical and
mental aspect as when Matrium uses it he loses sight of his goals and
allies fighting for the sake of fighting to kill his enemy and eliminate
all around him because of their potential competition. Once used
through mental communion with Lanaya they enter a pact allowing Matrium full access to Lanaya's full Hollow self causing Matrium to develop a more lithe form as an image moving with him.
Meaning he himself looks the same but moving with and in him is the image of Lanaya in her previous form following his every move from within him. The hair on his mask extends out becoming banshee-like. While like this Matrium still has the mental capabilities to end the technique, however he cannot chose his targets when he attacks striking at any target at tandem, even allies unless he knows them well. While this is in use his speed, power, fighting style, and reaction times are improved and changed making him more relentless and merciless, bumping him up another rank. Following that because it's of a higher communion with his Hollow Matriums Hollow capabilities and techniques are doubled in their effectiveness, though he loses access to his Shinigami kidou's.
This ability causes Matrium to slowly merge with Lanaya past a three minute interval, once the interval is past and he begins merging if another minute has passed Matrium will have completely merged with Lanaya losinghimself to her. Due to the nature of the ability dealing with enhancingspeed as per Lanaya's previous power focus Matrium also increases his healing capacity while in use healing most wounds quickly.
Hakuda techniquesName: Snap
Activated: Snapping his fingers
Description:Activates the reiatsu inked tattoo on his right arm/shoulder giving him
a moment of clairvoyance. Meaning , increases his speed, reflexes, and
intuitive abilities by half or 50% more than his normal capabilties.
Once used the borders of the tattoo will glow, this effect only lasts
for twenty seconds. Cannot be used back to back, if done so it will
cause a burning sensation to Matrium's entire right side causing him to
have to flee from combat or risk taking grievous injury due to lack of
capability to concentrate.Acquisition of both the tattoo and
learning it's capability and side-effect will be done ICly
Name: Shunpo: Utsusemi! (Molting Cicada)
Type: Shunpo
Description: A powerful Defensive
Shunpo whereby Byakuya disappears from his current location to appear behind or at a safe spot, it is so fast generally anyone firing a
technique or watching him is fooled. It is said to be about 70x times
powerful than the normal shunpo, this technique was taught to him by
Shihouin Yuroichi.
Learned in combat against Byakuya Kuchki where
he followed his Steps and it was used against him.
Name: Mira-ju-Rensa(MirageChain)
Number:N/A
Type:Fighting Style
Range:Close
Description:This is an activated style that allows Matrium to exceed his current
physical limitations. Accelerating his body and making his moves more
explosive, deadly, stronger, and faster. When activated his body
literally emanates from his body. As he moves his Reiatsu shows
after-images of himself as he moves leaving imprints of his movements
through the air that he passes through.
While like this Matrium has his speed, perception, and strength doubled making his movements, reactions, and power far beyond what he was normally. Like this his strikes sweep out from him anywhere from a foot from normal to five feet these being blasts of pure energy. The blasts of energy do the same physical damage themselves that Matrium would deal if he had hit you straight on. They literally knock the energy using capabilities out of a persons body. These are only temporary effects and only the areas hit are effected lasting anywhere from a few seconds to fifteen seconds. So if a Shinigami with Reiatsu armor got hit in the arm their Reiatsu armor there would be nonexistent, the same follows for any other race whether they use Reiatsu or Reishi.
Mask: With his mask on Matrium's style differentiates. Becoming more fluid and unforgiving of others striking to punish rather than setback. Like this his moves take on a more graceful accentuation as his Hollow influences and aids his combat skills. Due to their differences however he tends to appear more acrobatic than anything executing moves that normally would have been hazardous to perform under normal circumstances like spins, falls, etc.
ReiatsuReiatsu EffectName: Taisan[(Disperse) Matrium Specific]
Type: Support
Mastery: Advanced
Range: 50 yard radius
Description:
By utilizing his Reiatsu in such a way Matrium loosens the bonds around
a person. Essentially takes all energy that a person is currently using
and disrupts it in one blast, similar to an EMP. This isn't a
continuous effect, it is a flared ability that emanates out of him. When
this hits a person their energies are disrupted; the sync to their
Zanpaktou's abilities, capabilities to use Steps, perform Kidou,
manipulate Reishi, all of them are hindered. Not to say that they can't
perform them, they can but it requires more focus than before to do so.
Users of mastered states of any areas that manipulate energies will not
find this as hard to overcome as those who do not.
In essence, Matrium flares his Reiatsu sending out a global pulse that disrupts a persons’ capability to use energy based techniques by interrupting the frequency at which they resonate at. This takes abilities that are currently on a target that increase a persons’ fighting ability, like buffs, and then neutralizes them. After which it will further disrupt a persons’ use of any energy based attacks because their synchronization is being thrown into disarray. The full effect is first felt after it hits them, and is then after in effect another minute after Matrium has flared his Reiatsu. So if Matrium is in a constant flare, the ability is in a constant effect. As soon as he stops it though the minute begins counting down unless he uses this ability again at which point it
resets. A person could neutralize this effect through either increased
concentration and energies or by hitting Matriums’ own Reiatsu flare
effect at the same time and with enough force or at the opposite
frequency to neutralize it.